While the majority of the world seems fairly disgusted by Call of Duty: Infinite Warfare and it’s sci-fi setting, developer Infinity Ward are confident they can please fans by going back in time – at least in essence.
Recently, lead concept artist Thomas Szakolczay told GameSpot that – despite being set in space in the far future – the studio were keen to recapture the ‘grit’ of World War II.
We didn’t want [sci-fi] to be the focus. We still wanted it to feel like war was happening and it was almost like we wanted to have the grit of a World War II game; that same kind of character development, that same progression of comradery, the same sort of visceral feel, but with the addition of space.
Continuing, Szakolczay said that they just wanted to get back to that feeling, where there was a ‘clear enemy and a clear heroic force’.
Obviously, Szakolczay never heard of the part of WWII where the ‘clear heroic force’ dropped an atomic bomb on a city full of innocent women and children, but let’s move on.
Another part of the objective to make Infinite Warfare feel more like a military game than a sci-fi game, according to Szakolczay, was to borrow elements and even battles from WWII, and place them in a new, futuristic setting – which is admittedly a pretty interesting idea.
He told GameSpot that the intergalactic concept was decided early on in development, and that the team often had to rein it in when things became more sci-fi than military.
We really had to rein ourselves in at all times, just so we made sure that it felt like a war game. There were points where it just wasn’t feeling military and we just had to check ourselves, go back to the drawing board, start redesigning stuff and then really identify what makes something feel like an authentic piece of military hardware.
Call of Duty: Infinite Warfare launches on November 4 for PlayStation 4, Xbox One, and PC.