What can be said about No Man’s Sky that hasn’t already been said? The universe exploration sim has been subject to debate and widespread criticism since launch.
A huge number of gamers put a lot of faith in developer Hello Games, Sean Murray, and their plans for what sounded like one of the most innovative titles of the year.
As we now know of course, No Man’s Sky didn’t live up to the hype. A string of features that were promised never appeared, and those who supported and followed the game for so long felt betrayed.
All of that more or less brings us up to speed to today. It’s no secret that No Man’s Sky is pretty much universally reviled now, and despite the fact that Hello Games are reportedly working on updates, it’s probably a bit late to save the game.
While some may be optimistic that Murray and his crew can indeed turn things around with some smart changes, at least one industry analyst reckons that No Man’s Sky is done.
Michael Goodman – director of digital media strategies at Strategy Analytics – spoke to We Write Things, explaining:
I don’t know what [Sony’s] expectations were on it. I agree with you that there seemed to be a lot of hype surrounding it. When it launched people were talking about how many concurrent users it had and within what two or three weeks it just cratered. We see this in movies all the time. You have that opening box office weekend where it does really well and then all of a sudden it just dies a quiet death. I feel like that’s where this game is. It started off really hot, had a lot of buzz, oh it’s groundbreaking, different and it has this and that. People tried it and found out that it’s a game where you’re kind of grinding through it.
Given that the drop off in interest has been incredibly sharp, it could well be that Goodman is right on the money.
It doesn’t help that No Man’s Sky is still being sold at a AAA price, and that Hello Games have said nothing about all the broken promises – maybe it really is time to let this one go for good.