Blizzard designer Jeff Kaplan has been talking to GameSpot about Titan, the cancelled MMO that was intended as a successor to the mighty World of Warcraft.
Needless to say, he was pretty frank about the whole affair. Not much has been said about the game since its cancellation, until now.
You had a really amazing group that was working on Titan. They were really talented individuals, but we failed horrifically in every way … In every way that a project can fail. It was devastating.
He went on to explain that for a company who seem to effortlessly piss out mega hits nearly every single time, the team working on Titan really didn’t take the failure too well. Still, better to have succeeded at one thing, then failed at another, right?
Maybe not. Kaplan also said that all the other successful Blizzard projects around him (like Hearthstone and Heroes of the Storm) was kind of an embarrassment for the Titan team.
Still, every cloud has a silver lining – and the cancellation of Titan pushed Kaplan and his crew to really try and prove themselves. This is where Overwatch comes in.
When it came to move to Overwatch there was an extremely tight bond on the team and a ravenous hunger to show the world that we’re not failures and we can make something really fun.
You’ve probably heard of Overwatch, of course. It’s a team-based multiplayer shooter – and Blizzard’s first new IP in 17 years. Take a little look at it below.
Overwatch officially launches for PS4, Xbox One, and PC on May 24.
Ewan Moore is a journalist at UNILAD Gaming who still quite hasn’t gotten out of his mid 00’s emo phase. After graduating from the University of Portsmouth in 2015 with a BA in Journalism & Media Studies (thanks for asking), he went on to do some freelance words for various places, including Kotaku, Den of Geek, and TheSixthAxis, before landing a full time gig at UNILAD in 2016.