Valve has announced that its popular competitive shooter CS:GO has gone free to play. They’ve even introduced a brand new battle royale mode called Danger Zone. Clearly, someone’s been peeking at Fortnite.
Danger Zone is described as a “a fast-paced battle royale game mode built on CS:GO’s tactical gameplay where players use their wits, skill, and resources to fight to the finish”, which sounds really interesting to be honest.
The mode doesn’t hold quite as many players as Fortnite, PUBG, or Blackout though. Danger Zone will only host 16 players in singles, or 18 players in duos or triples.
The good news is that it sounds like Valve want to make this battle royale a much snappier alternative than its brethren, with matches that shouldn’t ever really last more than ten minutes.
Meanwhile, weapons will behave exactly the same as they would in a standard game of CS:GO, with the usual damage outputs. There are some battle royale influenced changes to the formula, of course.
Each player publicly claims a landing zone before rappelling into the match, armed with just a knife. The map is divided into hexagonal zones, which is randomly attacked by airstrikes for good measure.
You can track other players via an upgradeable special tablet device, and weapons will be delivered to you via airdrop. You have to purchase these weapons using cash which can be picked up around the map – but be aware that ammo is scarce.
There’s only one map at the moment – called Blacksite – and while it’s pretty small by standard battle royale measurements, it’s big compared to most CS:GO maps.
Danger Zone is available, and absolutely free to try now. If you’ve never played Counter Strike before, now could be the perfect time to dive on it and learn the hard way that there will be people much, much better at it than you.
Ewan Moore is a journalist at UNILAD Gaming who still quite hasn’t gotten out of his mid 00’s emo phase. After graduating from the University of Portsmouth in 2015 with a BA in Journalism & Media Studies (thanks for asking), he went on to do some freelance words for various places, including Kotaku, Den of Geek, and TheSixthAxis, before landing a full time gig at UNILAD in 2016.