Publisher Electronic Arts has announced the formation of EA Worldwide Studios, in a move that merges a number of development studios to form some kind of videogame super group.
EA chief executive officer Andrew Wilson announced the news in a post on the EA website, which brings a number of big changes, described as an ‘organisational update’.
Some of the studios being merged into this new gaming soup include EA Mobile and Maxis who will continue to be led by senior vice president Samantha Ryan – she also now takes on leadership duties at Mass Effect developer BioWare.
The shake up will also see the Frostbite Engine team incorporated into EA’s Technology organisation, led by chief technology officer Ken Moss.
The Frostbite Engine, of course, is the engine used to power a number of EA games, including Mirror’s Edge Catalyst, Battlefield 1, and FIFA 17.
Our drive to power everything we do at EA with world-class technology has never been stronger. Players expect innovative, stable and secure experiences, and the strong combination of our Frostbite engine and our digital platform will make this possible.
The announcement notes that this move is all part of putting players first, which is a new mission statement recently adopted by the publisher – perhaps in response to EA being voted the ‘worst company in America’ a few times over the years.
EA also plans to put players first by being more communicative, offering more betas, and delaying titles when necessary to ensure quality.