There are a lot of draws to For Honor, Ubisoft’s melee combat game that lets you play as a number of warriors throughout history and then beat the shit out of each other with no regard for historical accuracy.
However, one of the biggest pulls for me – and I think a lot of people – was the inclusion of local split-screen play.
I don’t know if you’ve noticed, but local multiplayer seems to have disappeared from a ton of games in recent years, and I was hoping For Honor was really gonna buck that sour trend.
Certainly, it seemed that creative director Jason VandenBerghe was all for its inclusion – he told GameSpot back when the game was announced in 2015 that it was ‘absolutely a key feature’ and ‘super-required’.
But now it’s gone – so what the fuck, VandenBerghe?
In a statement given to Eurogamer, Ubisoft said:
It’s a feature that we liked and wished to deliver, but we found we can’t do it without impacting the quality of other elements that are more crucial to the For Honor experience. For Honor fans looking to play with friends will still have the option to play online co-op in the campaign and in all multiplayer modes.
It was, apparently, a feature that the team loved. But it simply had to be cut so that online co-op, and the rest of the game, could provide ‘the most amazing experience’.
For Honor comes out February 14 2017 for PlayStation 4, Xbox One, and PC.
Cheers Ubisoft: my plans to entice a date back to mine on Valentine’s Day with the promise of sexy split-screen action (because who can resist that?) have just gone up in smoke.
Ewan Moore is a journalist at UNILAD Gaming who still quite hasn’t gotten out of his mid 00’s emo phase. After graduating from the University of Portsmouth in 2015 with a BA in Journalism & Media Studies (thanks for asking), he went on to do some freelance words for various places, including Kotaku, Den of Geek, and TheSixthAxis, before landing a full time gig at UNILAD in 2016.