Ubisoft’s upcoming action game For Honor has been receiving the majority of attention for being a multiplayer experience.
To be fair, the notion of playing as warriors from different time periods and making them duke it out with mates is immensely appealing – vikings vs samurai? Fuck yes.
However, there’s more to the game than multiplayer, and creative director Jason VandenBerghe was keen to stress that the single-player campaign isn’t to be sniffed at.
Speaking to GameSpot, VandenBerghe described For Honor’s fulsome campaign:
It’s a full story campaign, a cinematic adventure where you will play as the knights first as the Warden, then you play as the Raider, then you play as the Orochi… You’ll play all through three different regions; the knights’ homeland, the viking homeland, and the samurai homeland. You’ll go on this great adventure… We built the campaign so that if you bought the game just for that, that you would be satisfied even if you never went online and played multiplayer. It’s intended to be a full experience
For Honor’s story focuses on a warlord named Apollyon, a character who loves chaos and essentially decides to pit the three central factions (knights, samurai, and vikings) against each other for shits and giggles.
Also in the interview, VandenBerghe discussed the progression system, which he said should take around ‘eight to 12’ hours to reach full power.
He also revealed that there are five multiplayer modes coming at launch, including 1v1 and 2v2 duels (plus some he can’t talk about yet).
You can (and should) read the full GameSpot interview to find out more. For Honor comes to PS4 and Xbox One on February 14, 2017.
Ewan Moore is a journalist at UNILAD Gaming who still quite hasn’t gotten out of his mid 00’s emo phase. After graduating from the University of Portsmouth in 2015 with a BA in Journalism & Media Studies (thanks for asking), he went on to do some freelance words for various places, including Kotaku, Den of Geek, and TheSixthAxis, before landing a full time gig at UNILAD in 2016.