Word on the street (or internet) is that Ghost Recon: Wildlands contains one of the biggest open worlds ever seen in a videogame.
Previously you might have been forgiven for assuming that was nothing more than a bit of posturing on the part of Ubisoft, but now we have a better idea of just how big the world is, and it’s pretty big.
Polygon reports that Ghost Recon’s miniature version of Bolivia is divided into 21 regions, each with its own unique features – check it out below.
In addition to dozens of towns, waterways, and fully fleshed NPCs, there are also 11 unique ecosystems containing their own climates and animals.
Technical art director Benoit Martinez told Polygon:
We have a full agenda for the NPCs, so they really live in the world. They go to bed at night. They get up. They go to work. Whether or not you interact with them or not, they live their own life.
Ghost Recon: Wildlands takes place in a ‘near future’ version of Bolivia, where the country has been overrun by drug crime. It’s down to you (and up to three friends) to go behind enemy lines and take out the cartel.
Ubisoft said of the game’s openness:
Players will have a total freedom of choice to accomplish their missions how they want and watch as the world reacts to their actions.
Ghost Recon: Wildlands comes to PlayStation 4, Xbox One, and PC on March 7, 2017.
Ewan Moore is a journalist at UNILAD Gaming who still quite hasn’t gotten out of his mid 00’s emo phase. After graduating from the University of Portsmouth in 2015 with a BA in Journalism & Media Studies (thanks for asking), he went on to do some freelance words for various places, including Kotaku, Den of Geek, and TheSixthAxis, before landing a full time gig at UNILAD in 2016.