In case you were ever in any doubt that Red Dead Redemption 2 was going to be a big game, some kind people have demonstrated its sheer scale by going from corner to corner of the map.
However, it’s not just strolling along. This is done on horseback at a full-on gallop, from the north east corner down to the south west corner of the game’s map, and not getting distracted by any tasks, challenges or interactions that a player would come across during the journey.
It took 21 minutes, corner to corner, though could be cut down to 16 if you don’t fall into any traps, trip over any obstacles or get in any fights.
The huge scale of the game’s map puts it in line with another massive, open world game – Assassin’s Creed Origins, which took about the same amount of time to get across, according to GameRant.
The video of the huge trek also displays the game’s various landscapes and different environments. The game’s total playable area is meant to be the equivalent of five southwestern states, and these are well represented in the game’s different zones.
You can watch it here:
Of course, if you’re playing the game itself and not just legging it from one corner of the map to the other, Red Dead Redemption 2‘s campaign alone will run to at least 60 hours of gameplay and, depending on your own preferences and choices, that can be pushed to a staggering 100 hours.
A lot of what happens in the game is in real-time, which – in between moments of high octane action – include herding cattle, feeding your horse and going to the barbers to trim that wild west beard.
The detail of the game is visually stunning and immensely realistic, from the weather to the horses’ genitalia, the results are an immersive, absorbing game.
Sometimes it gets so realistic, that players can run around in the snow, creating snow angels, writing their name or – as should probably have been expected – drawing big ol’ willies.
To the tech artist who worked multiple late nights on the snow deformation technology, know that you've brought much joy to the world. pic.twitter.com/UwH8sJuGLv
— petermolydeux (@PeterMolydeux) October 26, 2018
Speaking to Vulture, Rockstar’s vice president for creative, Dan Houser, spoke about the game’s natural feel and the incredible detail they’ve gone into.
This seamless, natural-feeling experience in a world that appears real, an interactive homage to the American rural experience. [It’s] a vast four-dimensional mosaic in which the fourth dimension is time, in which the world unfolds around you, dependent on what you do.
Having only been out for a few days, Red Dead Redemption 2 has already received some seriously high praise from game reviewers.
Keza MacDonald’s review in The Guardian hailed the prequel as a ‘landmark game’:
It is a new high water-mark for lifelike video game worlds, certainly, but that world is also home to a narrative portrait of the wild west that is unexpectedly sombre and not afraid to take its time.
As well as the vast size and ambition of the game, the characterisation of the Van de Linde gang, whose motivations and vulnerabilities are layered into the plot with a light subtlety during campfire conversations, was also highly praised.
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Charlie Cocksedge is a journalist at UNILAD. He graduated from the University of Manchester with an MA in Creative Writing, where he learnt how to write in the third person, before getting his NCTJ. His work has also appeared in such places as The Guardian, PN Review and the bin.