Longtime Mass Effect fans may be disappointed to learn that the old Paragon/Renegade morality system has been abolished for Andromeda.
Despite being a mainstay of the sci-fi RPG franchise from the beginning, creative director Mac Walters revealed in a recent interview with Official Xbox Magazine (via GamesRadar) that it’s time to try something new.
They [Paragon/Renegade] felt very Shepard–they were very tied to the Shepard character, so they didn’t really make sense if we weren’t going to have Shepard as our main protagonist. What we have now is based more around agreeing and disagreeing. The reason I like that is because in the trilogy it’s like, ‘I’m gonna play Paragon,’ and then you know which way you’re moving the stick on every conversation. You don’t have to think about it, because you’re just going to hit Paragon every time.
His reasoning is pretty solid, and should really help Andromeda stand out as a bold new chapter in the Mass Effect series.
After all, to get the best version of your character in previous games, you’d really need to stick to Paragon or Renegade, leaving little room for nuance or deviation.
Walters continued to say that the point of the new system is to introduce a little more flexibility and give the player more choices during conversations.
With agree and disagree it changes by the circumstance and it changes by the character you’re talking to, so you have to actually be more engaged in what’s going on, to know if you’re going to do that.
Walters also confirmed that the new system includes four different tones of voice, which ‘allow other types of characters to express them[selves] in one of four different ways, and sometimes one of two different ways’.
Mass Effect Andromeda comes to PlayStation 4, PC, and Xbox One on March 21.