Great news for those of us hoping for an extended vacation when we return to the zombie infested streets of Raccoon City, as it looks like the Resident Evil 2 remake is set to be twice as long as the 1998 original.
At a recent event held in Dubai, game director Kazunori Kadoi and producer Yoshiaki Hirabayashi revealed the remake’s length. As translated by Wccftech, it sounds like Leon Kennedy’s and Claire Redfield’s campaigns will be about 10 hours each.
The mathematically inclined among you will note that’s a good 20 hours of zombie slaying fun, and that doesn’t even count the recently announced bonus modes; Tofu Survivor and The 4th Survivor.
Those of you who played the 1998 survival horror classic may remember that Resident Evil 2 actually wasn’t that long of a game, especially if you knew what you were doing and where to go.
Assuming you played through with minimal backtracking and fuss, an average player could beat the original Resi 2 in around five hours, meaning the remake really has packed in a ton more to do.
During the interview, Kadoi and Hirabayashi were also asked about the possibility of a Resident Evil 3: Nemesis remake. While they don’t “currently” have anything to share on such a remake, we’ve heard reports that it’s already in development.
Still, it makes sense that Capcom would want to get the Resident Evil 2 remake launch out of the way before announcing a sequel. We don’t want to get greedy, now.
The Resident Evil 2 remake lurches onto PlayStation 4, Xbox One, and PC on January 25. In the meantime, you can download and play a cool 30 minute “one shot” demo, which is available until the end of the month.
All in all, it’s been wonderful to see Capcom bring Resident Evil back to its survival horror roots. A few more games like this and Resi 7, and we can probably all forget Resi 6 ever happened.
Ewan Moore is a journalist at UNILAD Gaming who still quite hasn’t gotten out of his mid 00’s emo phase. After graduating from the University of Portsmouth in 2015 with a BA in Journalism & Media Studies (thanks for asking), he went on to do some freelance words for various places, including Kotaku, Den of Geek, and TheSixthAxis, before landing a full time gig at UNILAD in 2016.