There are obvious similarities to be drawn between Tomb Raider and Uncharted – as such, a fan rivalry seems to have sprung up around the two franchises in recent years.
Both star thrill seeking fortune hunters with a passion for history, and while Lara did come much earlier, she undeniably took inspiration from Nathan Drake when the time came to reboot her own franchise.
However, Tomb Raider developer Crystal Dynamics’ Senior Community Manager Meagan Marie recently talked about this rivalry. She believes that Uncharted and Tomb Raider are two very different games.
Speaking to the International Business Times, Marie revealed that she reckons the rivalry is nonsense, and that we should all just get along.
We love action adventure games, right? Uncharted is a fantastic series, and they do a lot of things very well. I think there’s room for multiple franchises in the genre. I think the “rivalry” is just kind of silly. There is no rivalry between us. We compete with ourselves to try to improve upon our own games and so on. We also feel that we’re very different games. Especially since we really settled on survival as our key lens that we took traversal and combat and all these things through. We just feel like we’re very different games just in the same space.
I reckon she has a point. Tomb Raider these days is much about exploration and item based progression, while Uncharted is a more focused affair that takes you through a number of cinematic setpieces.
There’s also the fact that Naughty Dog’s Uncharted pretty much ended with the fourth game in the series this year, while Rise of the Tomb Raider (the 11th main game in the series) is likely only the beginning for our girl Lara.
Still, who wouldn’t want to see an Uncharted/Tomb Raider crossover game? Crystal Dynamics and Naughty Dog need to get together and make it happen.