Ubisoft Respond To Concerns Over For Honor’s Loot System
Following recent revelations that unlocking everything in For Honor could cost up to £500 in microstransactions (or just over 2 years of play for organic unlocks), the game’s director has responded.
Damien Kieken hit back in a live stream yesteday, and his response is a work of absolute genius, the likes of which the greatest satirical minds in the world couldn’t have predicted.
In short, it turns out we’re not meant to unlock everything in the game. The game that we paid money for. Awesome.
You can read part of his answer below. Once he elaborates I can see how one might kinda sorta understand where he’s coming from, but at the same time… it just doesn’t sit right.
We never had an intention for you to unlock everything in the game. We applied RPG mechanics to a fighting game. It’s like World of Warcraft, you would not try to unlock everything or all the character. Or in a MOBA. We forecasted that most players would play one to three characters. All the design is based around that. The cosmetic items are really, for us, endgame content. It’s the things we want you to unlock after playing several weeks. We are releasing more content to give more choices… so that players have a choice and can pick the [content] they like. Yes, those items are harder to access but at least they are grind-able. It doesn’t mean we won’t change anything. We are looking at the feedback and looking at the data.
So basically, playing For Honor is apparently like being in a shop – you’re not meant to buy everything, silly! Except of course, I’ve never paid £50 for the privilege of going into a shop, so the comparison doesn’t really hold up.
For Honor is a genuinely good game with a fantastic combat system – but it’s little things like this that keep it from being truly essential.