When you think of Sony’s triumphant slasher flick Until Dawn, the first thing that comes to mind probably isn’t an on-rails VR shooter, but rumour has it that’s what the devs have lined up.
In case you haven’t heard of Until Dawn, here’s a quick synopsis: You control a bunch of murder-bait teens as they blunder around a variety of deadly locals, pursued by stab-happy lunatics. The key to the the game’s surprising success lies in its butterfly effect gameplay, and the fact that once somebody is dead, they’re dead. No backsies. Imagine one of those ‘choose your own adventure’ style books but with swearing and entrails.
According to Destructoid, Sony are currently conducting market tests in the UK for Until Dawn‘s DLC, apparently titled Rush of Blood. It will be an on-rails first person shooter, designed to work with the upcoming Playstation VR headset. Wait, what?
Destructoid supplied this quote from the email they received about the project:
Well you get transported around inside a mine cart; it’s very literally an on-rails experience. There are a few scattered jumpscares, as you’d expect, but I played the same 20 minute section twice (once with DS4, once with dual Move controllers), so I’m hoping the full DLC is a lot more padded out. I didn’t see which character I was playing as, I’m not sure if it’s specified, but no names were mentioned at all.
It starts off shooting targets in the snow, then moves toward a house and as you get deeper into the house, enemies start appearing (I believe they were Wendigos). The frequently reused jumpscare is the ‘ghost’ from inside the house in Until Dawn, who you end up fighting for the final area I played. Upon killing the ghost, the game would crash every time.
This is obviously a very bizarre path for Sony to take Until Dawn down, and if it ever comes to fruition, will likely stir some pretty strong feelings among fans.
Rush of Blood could either be so stupid it’s brilliant, or so stupid it’s just fucking stupid.
Mark is the Gaming Editor for UNILAD. Having grown up a gaming addict, he’s been deeply entrenched in culture and spends time away from work playing as much as possible. Mark studied music at University and found a love for journalism through going to local gigs and writing about them for local and national publications.